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D2R 2.4 Fire Druid Build with New Act 3 Mercenary - Best Diablo 2 Act 3 Merc Gear & Weapon

6/20/2022 4:51:10 PM

In this article, let’s take a look at the Diablo 2 Resurrected 2.4 Fire Druid without an Infinity mercenary but max skills, and the best gear to use for the Act 3 merc. 

D2R 2.4 Fire Druid Build

D2R 2.4 Fire Druid Build with New Act 3 Mercenary - Best Diablo 2 Act 3 Merc Gear & Weapon

You can consider building a Fire Druid build in D2R 2.4 like the way MacroBioBoi does.

D2R 2.4 Fire Druid Build Gear

For the D2R 2.4 Fire Elemental Druid build gear, we use Enigma for teleport and plus skill, Mara's for resistance and plus skill as well, Spirit and Aldur’s for run, work as well as flat life, any skill rings along with an Arachnid Mesh and then Magefist as the best in-slot gloves. The thing really brings the build together and highlights the strength of prioritizing these physical damage skills that we have and Fissure is the Flickering Flame, which is a perfect Diablo 2 Resurrected runeword for this build. Fissure is obviously your primary AOE damage, but Armageddon gives a mass amount of fire and physical damage around you at a pretty consistent rate, Volcano gives us an additional source of physical AoE damage that also buffs up our overall fire damage. We're using Call to Arms and a Spirit Monarch just to be able to buff up ourselves as well as our mercenary and summon to make them a more tanky build. 

- Weapon: Heart of the Oak (Flail), Call to Arms (War Scepter)

- Helm: Flickering Flame (Wolf Head)

- Armor: Enigma (Mage Plate)

- Amulet: Mara's Kaleidoscope

- Shield: Spirit (Monarch)

- Boots: Aldur’s Advance (Battle Boots)

- Rings: The Stone of Jordan, Bul-Kathos' Wedding Band

- Belt: Arachnid Mesh (Spiderweb Sash)

- Gloves: Magefist (Light Gauntlets)

- Charms: Annihilus (Small Charm), Hellfire Torch (Large Charm), Natural Grand Charm of Vita, Scintillating Small Charm of Vita

Best Act 3 Mercenary Gear 

Looking at the gear and weapons for Act 3 mercenary in Diablo 2, the Crescent Moon gives -35% resistance, and the Griffon’s Eye is stronger by +5 elemental damage and -5 lightning damage,  we do have a facet inside of our Skin of the Vipermagi and then the ethereal Spirit so that they actually have some FCR as well as additional plus skill and then some additional survivability from that resistance. Actually, Infinity is not a necessary option for the mercenary weapon of an elemental druid build. 

- Helm: Griffon’s Eye (Diadem)

- Armor: Skin of the Vipermagi (Serpentskin Armor)

- Shield: Spirit (Monarch)

- Weapon: Crescent Moon (Crystal Sword)

Crescent Moon and Griffon’s completely negate the monster's lightning resistance, the static is doing a full 25% of the remaining health every single time, and it ticks to the entirety of the field. There's an idea in the mind of the public that you need to have infinity on every single elemental build, and the fact of the matter is that's just not true, depending on what you're farming, where you're farming, and especially on somebody like the druid that packs such a huge physical damage component on all of its skills, Infinity isn't the end-all be-all for gear option. Griffon’s here is just for optimization's sake and the other side of it too is that since the mercenary has such high natural resistance, Skin of the Vipermagi isn't even the best option getting them something like enormous robes also goes an incredibly long way of being able to increase the radius of their static, being able to build out a budget mercenary on an elemental build like this, where all you need is a spirit and a crescent moon as the minimum gear requirements is really exciting for the overall health of the new build.


Having a tank would group up monsters thus decreasing our DPS, it is important to have at least one point down into Summon Grizzly, that’s why Act 3 mercenary is the only other target on the ground, if the monsters were not looking at us, they were looking at the merc, when the mercenary is targeted, they are much more likely to attempt to run as an AI or use lightning in charge blot whereas if there are no monsters targeting the mercenary, they’ll be using static more often, so the mercenary feels basically safer more often and is using static more often. We trying to use this over the Infinity mercenary is to save some D2R Ladder runes and there would be alternatives to that. 

- Summoning: Summon Grizzly - 1

- Elemental: Fissure - 20, Volcano - 20, Armageddon - 20

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