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Path Of Exile Update 3.6.4 Patch Notes - Synthesis League Bug Fixes, Graphical Performance Improvements, Crash Fixes

5/7/2019 6:43:25 PM

the end-of-league event flashback event poe 3.6 is around the corner and 3.7 expansion is no more than 1 month away, ggg are still working on the updates for the current version, that they are planning to release the new path of exile update 3.6.4 patch this week. here we goldkk.com will bring the path of exile 3.6.4 patch notes preview.

path of exile update 3.6.4 patch notes

related read: path of exile 3.7.0 expansion guide - poe 3.7 details, release date, 3.6 end time, end-of-league event, melee rebalance and more


path of exile update 3.6.4 patch notes - new bug & crash fixes  for poe 3.6.4 patch

since the release of path of exile synthesis league, it has been thrilling players for a few weeks, but there is also criticism of some bugs and crashes. the new poe patch 3.6.4 eliminates another mountain of criticized aspects, containing improvements of graphical performance of several player skills, monster skills and areas as well as various crash fixes and bug fixes, but also creates a better game experience. below are the full patch notes poe 3.6.4.


bug fixes & tweaks

- the new patch for path of exile fixed a bug that only with dual-wielding, where cleave and dual strike would use the stats and values of your off-hand weapon to cause damage.

- fixed a bug where some "bleeding cannot be inflicted on you" modifiers did not prevent corrupting blood from being inflicted on you.

- fixed a bug: in three and four bridge memories, decay in the memory void could sometimes begin moving from the wrong memory stabiliser. this doesn't make closed-layout memories much better, but it does make it so that open-layout memories should never brick your path in the memory void. important fix that'll really up quality of life in the poe 3.6 flashback event.

- fixed another bug where four distant memories could spawn facing each other, making them all inaccessible. for players in this situation, obtaining a new fragmented memory will cause an unreachable distant memory to move to a valid location.

- slightly increased the area around a memory stabiliser where monsters cannot spawn.

- fixed a bug where bloodlines monsters approached proximity to memory stabilisers and the delve crawler could create their on-death effects when you entered the area. the affected monsters include bearers of the guardian, heralds of the obelisk, voidspawn of abaxoth and living blood bloodlines monsters.

- fixed a bug where purifying flame and wave of conviction would not play a surge effects on repeated casts.

- improved the graphical performance of frostbolt, frost bomb, magma orb, molten strike, summon flame golem and vortex.

- fixed a bug where the garb of the ephemeral unique body armour would clip into sorcerer boots.

- monsters in the azurite mine can no longer have the lightning warp heralds of the obelisk bloodlines modifier.

- improved the graphical performance of various monster skills, encounters and areas.

- updated the art of the sambodhi's vow divination card.

- when viewed from behind the character, the brightness of the seraph spirit wings microtransaction is increased as they appeared more faint than intended.

- when the pack is killed, the graphical effects from the shrouded bloodlines modifier are now removed from monsters.

- fixed a bug where the corsair monkey pet appeared darker than intended.

- fixed a bug that the garb of the ephemeral unique body armour would clip into sorcerer boots.

- fixed a bug that prevents you from interacting with the memory modifier object if the distant memory you were in was no longer visible on your memory map.

- fixed a bug where the warning that your synthesis queue was full will not occur if you had a planned memory on your memory map.

- improved the performance of the doomcrow portal effect microtransaction.

- fixed a bug where objects such as a breach could spawn on synthesis bridges.

- fixed a bug that the purifying flame and wave of conviction would not play their surge effects on repeated casts.

- fixed an instance crash.

- fixed a bug in which monsters with the nullifier modifier could remove charges from players affected by minimum charges modifiers.

- fixed a bug where the flags on the synthesis challenger trophy appeared blurry.

- fixed a bug where the bloodseeker, the scourge, cybil's paw, hand of wisdom and action and hand of thought and motion unique claws had multiple 3d models visible when equipped.

- fixed a bug where the effects of the celestial aura effect microtransaction could display below the ground.

- fixed a bug where corrupting unique maps could lead to rare maps with eight modifiers which had the incorrect art.

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hope you enjoy the new poe patch 3.6.4 this week! you can find all patch notes on the official website of path of exile. more about path of exile on our poe wiki & database!

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