charge collection is a short time auxiliary state that is added through a specific skill. when a player gets three charge, there will also be a small charge of a specific color around the appearance, the charges of three colors have different effects. the maximum charge preset for each color per player is 3 (9 in total). players can increase the upper limit and duration of charge collection by selecting talent or special equipment affix. in addition, some skills can be used to cast different effects by consuming the three charge. some are directly attack the enemy, some can ignore cooling time and timely cast.
each endurance charge has +4% physical damage reduction (can be accumulated with armor at the same time).
each endurance charge has +4% elemental resistances.
skills
warlord’s mark
vigilant strike
enduring cry
immortal call
legendary equipment
voll’s devotion
kaom’s sign
ambu’s charge
daresso’s defiance
the bringer of rain
doedre’s elixir
kingsguard
the restless ward
surgebinders
redblade banner
each frenzy charge has +4% attack speed
each frenzy charge has +4% cast speed
each frenzy charge has +4% more damage (will be increased after 2.0 revision)
skills
frenzy
flicker strike
poacher’s mark
blood rage
legendary equipment
victario’s acuity
the blood dance
darkray vectors
shackles of the wretched
snakebite
hyaon’s fury
oro’s sacrifice
terminus est
doedre’s elixir
the restless ward
surgebinders
each critical strike charge has +50% full-area critical strike rate ( influence attack and spell skills)
skills
cold snap
assassin’s mark
power siphon
legendary equipment
victario’s acuity
voll’s devotion
auxium
romira’s banquet
vall’s protector
jaws of agony
void battery
doedre’s elixir
hegemony’s era
rshkaldor’s patience
death’s hand
the restless ward
surgebinders
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