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Path Of Exile 3.7 Legion Mechanics Guide & Beginner Tips - Splinters, Emblems, Skills, Builds, Atlas Maps

5/22/2019 5:12:31 PM

path of exile 3.7 legion league is around the corner, in this beginner guide, let's take a close look of the poe 3.7 legion mechanics covering the splinters, emblems, new skills, builds, reworks of atlas maps, new unique items and more, which will help you get a good starting in the new poe 3.7 expansion!

path of exile 3.7 legion mechanics & beginner guide



path of exile 3.7 legion mechanics guide & tips for beginner

poe 3.7 legion is unashamedly ggg's fresh take on one of the community's all-time favorite leagues a breach, in each area will find a monolith which upon activating will reveal two armies frozen right in the midst of battle, there's a short time after activating where we can shatter the bonds of time locking them in place. and when the initial timer expires, the armies will disappear and all freed soldiers will unfreeze, and continue their battle which we will then be caught in the middle of battle.

check out our poe 3.7 legion (path of exile 3.7 expansion) guide to get know all details of the new poe league. 

 

path of exile 3.7 legion monoliths

the idea here is a simple one that should prove effective, hit the monolith and free as many enemies as possible. of course if we free too many to handle we may be overwhelmed, so there's a solid element of player agency in determining, the level of risk versus reward that we take on. some special enemies we'll have, symbols over their heads for bonus rewards that they'll drop on death, they'll also be special chess containing additional loot that we can target. with a limited time window players will have to scout out and free as many desired rewards as possible.

 

path of exile 3.7 legion splinters & emblems

poe 3.7 legion monsters can also drop splinters which will combine to form emblems representing their legion, this is a familiar concept to fans of breach and these emblems give us access to the endgame of legion, entering the domain of timeless conflicts.

emblems from different legions can be placed together within the map device to open the domain where these armies engage in fierce battle, will be able to hunt down special loot enemies and chests as well as fight the generals of the legions. of course placing two emblems together such as the templar and the vaal will open a domain where these two legions will be in the middle of battle. but as you may have guessed, a more dangerous battle with more valuable rewards can be found by placing three or even four emblems together to access a three or four-way battle.

 

path of exile 3.7 legion four-slotted & five-slotted map device

but wait there is indeed more through a certain unknown challenge, we'll be able to for the first time ever unlock our five slot map device, this will of course allow us to take on the ultimate endgame of legion, a battle between all five of the legions at once. the five slot map device will also allow players to further modify regular maps with up to four fragments or scarabs for more juicy regular endgame content.

 

path of exile 3.7 legion new & reworked unique items

in addition to the varied rewards dropped by special monsters in the legion, will of course also be a selection of new and revamped uniques themed after each of the legions. the first example i have here today is aukuna's will, these gloves allow you to raise zombies without needing corpses and it makes it so that your zombies count as corpses. the potential here is rather exciting as it means you can use skills such as detonate dead or body swap on your zombies. however beware of enemies or strong boxes that can detonate corpses which may well turn this mechanic against you.

ggg has also taken a new approach here to revamping some of the less used and weaker unique

items by actually removing them from the regular drop pool, giving them some new features and adding them as a drop to the legions. voll's protector is an example of one such unique which will now be likely available through the templar legion. a new keystone passive inner conviction has been added to the item. this keystone passive causes you to gain power charges instead of frenzied charges and gives your power charges added spell damage bonus.

 

path of exile 3.7 legion incubation items

legion is not stopping there though. with incubation items get ready to hatch some eggs containing even more loot. incubation items are a new type of path of exile currency that modify a piece of gear with a kill counter, which when reached will pop out a guaranteed item. you can have multiple items incubating at once, basically as many as you have items equipped. there are different types of incubations, like this blacksmith incubator which drops a random unique weapon when you've killed 2,000 monsters. this system kind of came out of nowhere, but it seems to be ggg experimenting with some alternative ways of getting somewhat deterministic loot, also the idea of incubating little loot eggs is kind of cute.

 

path of exile 3.7 legion new jewels to change passive skill tree

the most excited part of the legion loot however is the new game-changing jewels that will also be available from the higher end of legion content. each of the five legions has a unique jewel and these will modify the passive tree in a rather spectacular fashion. the vaal legion jewel for example corrupts the passives within its radius, lately changing what they do. this even includes key stones which can become corrupted key stones.

even more exciting is that these jewels are different every time, dropping with different seeds that change the passives in different ways, so to vaal jewels will give different corruptions to the same passives, this to some players seems like such a game-changer. we do love the design of the elder jewels watcher's eyes with their huge variety and potentially ridiculous combos, it's always exciting to identify one. the design of these legion jewels seems to follow that concept and is taking it to crazy levels since it's going to add a whole new level of build customization. chris also mentioned that the seed of the jewel will be identifiable through the jewels flavor text, which will mean that the community can explore these jewels together and of course trade them. we don't even know yet what the other legion jewels will do but we're already super excited about the glorious vanity timeless jewel alone.

 

path of exile 3.7 legion reworked melee mechanics and other gameplay

let's talk about the other massive set of changes coming to the legion expansion - the complete melee revamp! most importantly here, ggg has improved the melee experience at the fundamental level with changes to the core gameplay mechanics.

1. there's a lot going on here so get ready, firstly you can now cancel attack animations, you are free to do this right after damage has been dealt or before if you change your mind and need to avoid an incoming attack. this change alone is designed to make melee combat feel much more responsive and will afford us better control over our characters. in particular it is tied in with all movement skills now having instant activation, which means you can animation cancel a slow attack that would have locked you in place with a movement skill to avoid an incoming attack, additionally a selection of new low-level movement skills have been added to help many classes in the early game such as dash- this quick dodging dexterity skill. we have to imagine that these combined changes alone will have a pretty big impact the responsiveness of combat and will likely see a rather large increase in the skill ceiling which is exciting in the context of peewee racing and speed leveling.

2. there is more though all melee attacks can now hit multiple adjacent enemies with a small male a splash style effect, this should improve the early game for a lot of skills as well as making it easier to connect with desired targets, if there are several monsters in the area. the timing of when damage is dealt relative to animations has been improved as well, along with fixed ranged indications for all attacks in the game.

3. in the poe 3.7 trailer video, the clip of a two-handed heavy strike on deressa communicates, it pretty well how much more accurate the blows look and feel. the animation system overall has been overhauled too with support for animation chaining and dynamic speed changes, this should all help the combat look and feel better and more accurate.

4. melee targeting has also been improved with the game now automatically retargeting a new monster near your cursor if you kill your current target but are still holding down the attack button. this should make it so that spam clicking isn't necessary to ensure that you have a target when attacking with melee skills.

5. various other systems have been changed as well which will likely be further detailed in the coming weeks. accuracy for example is no longer capped at 95%, so that you can reach 100% accuracy without needing resolute technique. this expansion also contains an end-to-end rebalance to melee attacks in a similar fashion to how the last expansion win over spells, this includes some very anticipated reworks for some of the skills like cyclone which is now a channeled skill.

6. with all of the improvements to mele gameplay and with players having much better control over their characters, ggg has also decided to work on the opposite side of things as well - the enemies. these improvements have been especially focused on some of the slow and somewhat dated early game content. the changes are rather expansive including improved monster ai, new monster skills, better boss fights, and more polished generally to the early areas, that ggg says will bring them up to a 2019 standard. you can see some of this improvement already in the improved early boss fights, expect to see monsters perform much more signaled attacks and with the improvements on the player side of things skilled movement positioning, and dodging is now much more possible as a result. you can see a much more noticeable wind-up on skills and even the melee attacks of bosses, many of the early boss fights have also been made generally more intense and exciting with new skills and more dangerous attacks.

 

path of exile 3.7 legion reworked atlas maps

game has not been forgotten as well with many bosses and atlas maps reworked this includes the sunken city boss, the gardens boss fight, and finally an improved cowards trial unique map. mostly we're seeing improved boss fights with more months to spawns abilities and some pathing and layout improvements to less well liked maps.

 

path of exile 3.7 legion new build archetypes & new skills

legion also includes two new mainly focused build archetypes that group some of the new skills and mechanics - the rage berserker and the blood and sand gladiator, while berserker and gladiator most closely aligned to these new archetypes. many of the new skills and tools are available for other builds to use as well. the blood and sand archetype features a new stance mechanic which allows you to reserve some mana to enter either blood or sand stances whichyou can change between it. blood stance is focused on up-close damage for tougher enemies and sand is focused on area killing and speed. blade storm is a new male a skill that slashes enemies around you and creates a blood storm or a sandstorm depending on what stance you're in. some old skills like lacerate will also interact with the new stances, these additions also come alongside a rework to the gladiator ascend.

the second new archetype is the rage berserker, and the rage mechanic have been overhauled in legion with rage no longer draining life by default. the berserker will however have a mechanic that restores the health draining effect in order to gain increased power. rage now also interacts with several of the new and revamped skills, the new skilled change strike is a movement attack that pulls you to enemies damaging them and generating rage, move over flicker strike brutus boys are coming through.

there will also be a new skill called berserk that rapidly consumes rage to give you more damage attack speed, movement speed, and less damage taken. the berserker ascendancy, we'll be featuring reworked bonuses that interact with both rage and the berserk skill.

 

this is only a basic overview of some of the new skills and archetypes coming in legion with more details to come over the next few weeks, and more detialed poe 3.7 legion mechanics guide and beginner tips will be updated on goldkk.com later. 

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